Pages: [1] 2 |
1. Cynojammer module - in Player Features and Ideas Discussion [original thread]
Justitia McKingston wrote: Jumping trough Gate into Highsec with bad Securitiy status is not that good Idea. And what do you do while camping a Gate? You are scanning ships .. looking for Cynos and then try to tacke them? Are you that fast? Th...
- by Jim Hazard - at 2012.10.04 13:20:00
|
2. T2 AF amarr vengeance should receive a bonus to lasers. - in Player Features and Ideas Discussion [original thread]
Originally by: Ekrid Sacrilege has the same bonuses and a similar style of turret to launcher hard point ratio. So does the Heretic and pretty much every other khanid ship, and they weren't all introduced at the same time, so the turret po...
- by Jim Hazard - at 2008.08.19 14:37:00
|
3. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Kethry Avenger I disagree with adding advanced spaceship command, why would you train a skill on a ship that has no effect on it. ASC is for capital ships. The advanced operation of spaceships. Grants a 5% Bonus per skil...
- by Jim Hazard - at 2008.08.16 01:22:00
|
4. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Somealt Ofmine Edited by: Somealt Ofmine on 15/08/2008 12:39:31 Edited by: Somealt Ofmine on 15/08/2008 12:36:23 Originally by: Jim Hazard Originally by: Somealt Ofmine I could fly and build one of th...
- by Jim Hazard - at 2008.08.15 14:00:00
|
5. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Somealt Ofmine I could fly and build one of these on my main (and I'd love to) but totally imbalancing. The ships aren't really THAT overpowered, it's true, but if the materials ratio from tier 2 to tier 3 BS remained the sa...
- by Jim Hazard - at 2008.08.15 08:22:00
|
6. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Edited by: Jim Hazard on 14/08/2008 15:41:32 http://oldforums.eveonline.com/?a=topic&threadID=845078 this actually is an idea I like. Those ships would not have the huge base resistances of HACS/CS and other T2 ships. They have a slightly i...
- by Jim Hazard - at 2008.08.14 15:39:00
|
7. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Originally by: Arna Padrona Quote: If you can not take me down alone, when i have a toy which is 10% better than yours, then come with a friend. Its an MMO not a singleplayer game. You don't have toys 10% better. Let's look at ...
- by Jim Hazard - at 2008.08.14 15:08:00
|
8. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Originally by: Arna Padrona Do that now, and you will have your ass handed to you - just like in the good old days. If you think a newbie in a cruiser can just wobble into lowsec and not end up as a wet spot on a stargate, you are delusi...
- by Jim Hazard - at 2008.08.14 04:27:00
|
9. Scramblers preventing the use of Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Typhado3 this seems a bit overpowered to pirates..... 1 ship with whatever it is that stops gate use straps on 3/4 lock speed SB and now only escape is speed (u heard of the incoming nerf). Well... I remember times when...
- by Jim Hazard - at 2008.08.14 02:41:00
|
10. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Originally by: Arna Padrona Romulous, go ahead and start a new char. Come back in three months and tell me skill points mean nothing. We can even have some duels if you want me to really drive the point into the side of your armor plating....
- by Jim Hazard - at 2008.08.14 01:38:00
|
11. Corporation division tied to division wallets - in Player Features and Ideas Discussion [original thread]
If it is just to get an overview of the total income, maybe it would be easier to make more sense to add a tab to the wallet in which you can see totals of different income sources. And add some filter options for different ranges of time (Last we...
- by Jim Hazard - at 2008.08.13 22:10:00
|
12. Corporation division tied to division wallets - in Player Features and Ideas Discussion [original thread]
I do not see how this would lead to any conclusion about the value of individual members. If you happen to recruit a group of miners (just as example) which is quite active and has a lot of time to play eve while others in the group are just onli...
- by Jim Hazard - at 2008.08.13 21:29:00
|
13. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Edited by: Jim Hazard on 13/08/2008 21:07:06 The argument that chars only benefit from a wider range of ships they can use as they become older is not valid imo. When you start the game and do not specialise at all and just go for a big amoun...
- by Jim Hazard - at 2008.08.13 21:07:00
|
14. Give us more stuff to do at planets. - in Player Features and Ideas Discussion [original thread]
Just wanna add that in general the idea to give planets some kind of meaning and adding some stuff to do arround them is fine. Just the warping arround them part is something you should forget about imo ;).
- by Jim Hazard - at 2008.08.13 19:47:00
|
15. Scramblers preventing the use of Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Wannabehero Maybe there could be a new module that prevents communication between the target and the stargate, a gate-comm scrambler. Mid slot module, point based, counter by WCS's (give WCS a point for point against gate-co...
- by Jim Hazard - at 2008.08.13 19:11:00
|
16. Give us more stuff to do at planets. - in Player Features and Ideas Discussion [original thread]
Originally by: Hook1971 I see your point. Maybe instead of stopping, they could make the ship automatically arc around the planet instead of going through it. When you do not slow down a lot you would not even notice that you are orbit...
- by Jim Hazard - at 2008.08.13 18:33:00
|
17. Give us more stuff to do at planets. - in Player Features and Ideas Discussion [original thread]
Originally by: Hook1971 Planetary satellite/beacons surounding planets and moons that you can warp to while in inner orbit. These beacons would have rats around them that you can grind on and would be another place you could hang out an...
- by Jim Hazard - at 2008.08.13 18:23:00
|
18. Scramblers preventing the use of Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Polinus We don't need more stuff to make subcapital ships useless and eve even more capital online. I see people arround here like to think before posting.... Why do you think that would change the meaning subcapital sh...
- by Jim Hazard - at 2008.08.13 18:04:00
|
19. Scramblers preventing the use of Stargates - in Player Features and Ideas Discussion [original thread]
Edited by: Jim Hazard on 13/08/2008 09:33:19 Originally by: Venkul Mul Originally by: Jim Hazard Originally by: Venkul Mul You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble....
- by Jim Hazard - at 2008.08.13 09:32:00
|
20. Scramblers preventing the use of Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble. True... SUPERcaps can not be scrambled with a standard scrambler. I am aware of that. But they use more advanced...
- by Jim Hazard - at 2008.08.13 07:21:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |